Are the games art? The answer to this problem is now in a big way yes. Even though there are still claims to be controversial, we now accept games as works of art. This acceptance process has certainly contributed to many productions, but none of them have doubled the share of success as Okami.
As you know, we have some prejudice against the re-productions. Though the likelihood of being beautiful is highly probable, the risks of putting past memories on the market, and more importantly, creating new ideas, are a bit of a frustration for firms to easily escape. But let’s face it, there is no objection to objection when the game is a re-production like Okami.
For the first time in 2006, when the PS2 was released to the market, we could not afford to place it on these pages. It is a great pleasure for us to be able to talk about Okami here today, and maybe find a new player in neslope favor unaware of herself. Because my dear reader; Okami is one of the most enormous, top-quality, artistic, most emotionally charged and original productions of the past in the game history. If the phrase “masterpiece” could be used for a limited number of games, we would certainly use a right for Okami and for a second we would not feel regret.